Concept Art - School of Comics, Manga, Illustration, Game Art & Prog 1mt0jz3htbaby1vn9b9934eeh94n1k
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Concept Art

Although we train Game Artists, they are required to create at least one game during their training. The first part of the course gives the students the necessary basics to design their game with a viable architecture and mechanics. The second part of the course is used to accompany the students in the progress of their project.

The student is able to :

  • Learn about the video game industry
  • Understanding technical constraints
  • Define the game concept (interactivity, access to information, ergonomics, gameplay, levels)
  • Create a coherent game system
  • Speak clearly about a project.

The course offers the learning of various digital illustration techniques and tools: speedpainting, concept-art, paintover, photobashing, web tools. In general the exercises are individual and each course offers a different unique exercise. The exercises offered include:

  • brainstorming and applying creative solutions to constraints
  • the schedule
  • multiple iterations
  • defending and arguing its choices
  • graphic research
  • composition
  • framing
  • storytelling

For the options there is an introduction to 3D modelling for the creation of simple models mainly for concept art.

The course focuses mainly on environments, objects (props) and vehicles.

Entrance exam

The entrance examinations take place throughout the year. Each applicant is called for an interview during which he/she presents his/her file.
However, in order to secure a place in our school, we advise applicants to apply as soonas possible.

Student work

EPAC

Route du Village 39
1907 Saxon, Valais
Switzerland

+41 (0)27 744 31 26
info@epac.ch

School accredited by

European Quality Assurance

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about FSEP EPAC

Federation of Swiss Private Schools